Sunday, April 25, 2010

Ace? (spoiler)

Ace? Naruto? Nah...Ace or Naruto...Nah...find out...next, this is juz a spoiler...juz for fun...nah...no way...yes way? nah...

Tuesday, April 20, 2010

Masked Rider Decade...


Destroy everything. Connect everything

Masked Rider Decade...


His Catch phase throughout the series was "Just a passing through Kamen Rider, remember that!"
I will write episode by episode about this Kamen Rider Series(after my STPM that is), since this was the one of the most coolest and most dramatic ending of it own series...Kamen rider Decade(the center one in the pic), I will assume kind of a copy cat kamen rider, which he have to travel through the world of Kamen Riders but didn't owning his own story...and solve the problem there...by doing that he will save his own world...

=Signing Out=
Ah Sean

Thursday, April 15, 2010

Naruto and Me Part 1 (Hardship & Friendship)

Hardship & Friendship
Somehow Naruto Uzimaki connect to everybody who watch the anime or manga in some special where...as if the author knew you childhood stories and sometimes it really related to you.Yup, it did really connected to me...In the begin of the story, we knew that Naruto want his friends and his sensei attention. Yup, he did a lot a way to get people attention especially Sasuke and Sakura I have to say. And at last his hardship throughout that hard process paid off as he is regonise by his fellow friends. This however really seem the same as I look back my life, I am really an underdog before my form 1-3 years. I see world as a object as I hardly understand what happen around me. I didn't got any good result in UPSR after that...Yup, after that I still an underdog. Some sort of will later on come into my life, as this happen as my promise towards my parents that after this I really have to obtain good results. My fear was truly there. Because my promise really seem nothing before I go into my secondaey life. To obtain this results later on, I decided to close myself to the outside world including TV...yup for starter it was hard after become easy after Form 2 but slowly addicted back to it after I am being show by my new friends at that time about Naruto. Yup, Darrel was the guy who introduce me about Naruto in his house that time as I remembered very clearly about that time. Yup, and undeniable that I really get regonize after that as I really obtain good result...This happen also because got friends that support me just like what Naruto have.

That time I got make myself an personal Oath...

Yeah...


Tuesday, April 13, 2010

my next post-->Inspire by Naruto (spolier)


My next post...

Until now...

Sunday, April 11, 2010

RAYFORCE Interview with Producer Ko Jeong-jin and Director Jun Jae-hoon (more update about this Korean Superhero Series) ^^

trailer screenshot...





aS pRoMiSeD...


Author’s Note: This was an e-mail interview with both Ko Jeong-jin and Jun Jae-hoon, but the answers were not specified by the interviewees except for the first question.

Kim Song-ho: What made you participate in this project?

Jun Jae-hoon: I spent my childhood in the 1980s when robot animations were at the height of popularity, and I think those had a great effect on my sensibility. I always had interest in transforming cartoon imagination into live action, and I came to join this RAYFORCE project by directing the demo presentation. Personally, I am very delighted.

Kim Song-ho: Could you tell us about the status of the production?

A: Currently we are writing scripts, and at the same time, we are focusing on both the strong and weak points which have been revealed by the demo footage. We plan to begin shooting early next year.

Kim Song-ho: In the late 1990s, EARTH WARRIOR VECTORMAN (Jiguyongsa Becteoman, 1998) showed the possibilities of Korean SFX TV show. After that, several shows with a similar format have been coming out such as ENVIRONMENT WARRIOR ZENTAFORCE (Hwangyoungyongsa Jentafosu, 2003), POWER MASTER MAXMAN (Suhojeonsa Maksuman, 2004) and EREXION (Irejaion, 2006), none of which, more or less, achieved productive results.

RAYFORCE is being made in this ‘uncertain’ period of time, so it may be sort of a challenge. What do you think will be the distinctive features of RAYFORCE, compared to those other shows?

A: It is not a simple answer, because the reasons those Korean SFX shows couldn’t attract attention are different for each show. One show tried to differentiate itself from the Japanese Super Sentai shows a little too much and the story became too serious, so it was not well received between the children viewers. The other couldn’t secure a high enough budget because the market for the SFX shows in Korea was very small, resulting in poor quality, especially for special effects. And another case showed that the planning for toys, which is one of the most important factor of success for a show, was poorly handled. So there were various reasons.


In case of RAYFORCE, the production company is also the production/distribution company for toys, which makes for a prominent benefit over the past Korean SFX shows. Every item, including the transformation tools for the heroes, weapons, and the robots which the heroes control, will be released as toys.

And with the special effects, we’ve received many suggestions for producing better results within the same budget and schedule as before, by producing the demo footage. We are sure that this know-how will be quite an advantage when we start production. We also expect that a visual effects supervisor who once participated in a Hollywood production will provide CG with different taste from the Japanese shows.

Kim Song-ho: Japan has made the basic format of SFX hero shows. As a Korean production, what do you think are the distinctive features of RAYFORCE? And have you referred to any foreign productions while preparing RAYFORCE?

A: The main concept for RAYFORCE is a crossover between 1) European/magical fantasy which we usually see in various MMORPGs [massively multiplayer online role-playing games] and 2) up-to-date, cutting-edge technology. As you may know, Korea is a power in the world of both producing and playing of the online games. And the users have got used to those European fantasy world rooted in Odin mythology or THE LORD OF THE RINGS and so on.

We don’t think we have to unnaturally try to introduce anything to upset that concept because RAYFORCE is a Korean production. Because we believe that the success or failure of a SFX TV show depends on how richly we reflect that core concept of the production in its world view, design and story.


There was a rumor circulating on the internet that the production team was getting external pressure that it should reflect traditional Korean designs in RAYFORCE. It was an unfounded rumor. You won’t see any weird, offbeat scenes with either heroes or robots wearing ‘hanbok’ [traditional Korean clothes] in the finished show. Please don’t worry about that.

Meanwhile, there might be an opinion that it’s cultural flunkeyism when we try to follow European fantasy for a Korean show. But see that the Japanese have made plenty of decent manga, games or animation by reinterpreting Western fantasy. And there are several similar examples in games or novels in Korea, too. You can consider RAYFORCE as an extension of those previous works.

If we have to tell you about a distinctive feature [that's also very Korean] of RAYFORCE, is that it has a ‘burning hot drama’. It means that we are preparing very plot-centered scripts. Japanese SFX shows are notable for their original imagination, fantastic settings and characters, however sometimes they suffer from a loose progression of the story in the individual episodes. Korean soap operas are well-known for speedily developing story and clear structure of conflicts between the characters. We are doing our best to make children easily enjoy those merits with RAYFORCE.

Kim Song-ho: You have gotten some feedback from SFX fans in the internet communities during the pre-production stage, by releasing some of conceptual artworks. Why did you end up doing that and how did it effect the process of the pre-production?


A: The SFX fans in the internet are not the main target audience of our show. But we believed their strong recommendations and variety of opinion could make the design works or the image of our show that much richer.

Kim Song-ho: In Korea, SFX shows are often considered as ‘child-oriented’ programs. However, there are considerable number of juvenile and adult fans who grew up watching such imported Japanese production as SUPERNOVA FLASHMAN (Choushinsei Furasshuman, 1986) in the late 1980s, which was enormously popular at that time. And those fans are creating an intersection of fandom with so-called ‘first generation otakus’, who are now middle-aged adult animation fans in Korea, because Japanese animation has a lot in common with SFX/tokusatsu genre.

Then who are the main target audience of RAYFORCE from the planning stage? There are some opinions that claim, according to the demo footage, the show doesn’t look to be solely for children. And there is also concern that if you target the show strictly for children, you may have to lower the bar for the quality of the show, especially that of the story. Some of the past Korean SFX shows failed because of those miscalculations.

A: It is our belief that to think ‘we can make this show roughly because it’s for children’ is a wrong bias. We never consider that making children’s show should be an excuse for low quality. When we make a children’s show, we must deliver the same story or visual image as the adult-targeted show but in much kinder, simpler and more intuitive way, to make the viewers understand the context more easily. It’s actually more complex, harder work.

Unfortunately, we seldom find such an example of adult-targeted marketability for animation or SFX shows in Korea. We do believe that those adult fans exist… but for now we are primarily focusing on the market for children that has already a proven marketability. So, RAYFORCE will mostly deal with action-oriented tales of heroes and transforming robots whom the children can root for. If RAYFORCE succeeds enough in the Korean market, we will be able to expect shows that could target relatively older demographics, like KAMEN RIDER does, in the foreseeable future.


Also, there will be several characters whom juveniles and adult will be fond of. We already have a beautiful female wizard named ‘Yunia’ who was prominently featured in the demo footage and some good-looking male characters who have already attracted female fans from the production crew. You can expect a little romance between the male and female heroes, too.

In RAYFORCE, we will give the characters certain depth that is connected to the protagonists’ fate of becoming heroes and fighting. In that way, we believe it will bring credibility to the show’s context, which we think the Japanese shows sometimes lack these days.

Kim Song-ho: The quality of the suits in the demo footage was impressive. In the past, for example, in the case of EREXION, the suits were produced in Japan by Shinichi Wakasa’s Monsters Inc.. Which company produced the suits for RAYFORCE?

A: Four companies, including J.House and Laputa participated, and we chose two companies which produced high quality results. The suits require solidity, lightness and proportions which fits to the original 2D paintings.

SciFi Japan: Which company handles the visual effects?

A: We will utilize the skills of domestic companies to the fullest. Of course, there will be some limitations, because visual effects occupies a great portion of the whole production budget. However, we are working closely with those companies to achieve effects and assets which are creatively different from the Japanese SFX works, beginning from the pre-production stage.

Kim Song-ho: Could you tell us about the scale of the production cost?

A: [gently avoiding straight answer] The standard for the production cost is determined by what the scale of market for video software and toy can secure. If we had more revenue, we could finance more production cost.


Kim Song-ho: Please shed some light on what the range of merchandise of RAYFORCE will be.

A: You can expect the usual variety of toys for a SFX show. Of course, we can’t make a plethora of merchandise for several levels of consumers like in Japan, but we plan to release robot toys which will be able to transform and unite, transformation items, weapons and action figures.

SciFi Japan: Do you plan to export RAYFORCE to the international market? Or have you already done so with some countries?

A: Definitely there is certain market for the SFX shows overseas. We’ve already pre-sold RAYFORCE to Thailand and are in negotiations with Taiwan, Hong Kong and the Philippines. There will be chances for export to other Asian territories where Korean soap operas have already formed firm markets.

Kim Song-ho: Currently, not much is known about casting and plot for RAYFORCE. We just know Jeong Seol-hee, who played the Yunia character, and the plot is a mix of wizardry fantasy and transforming heroes. Could you give us some more detailed information on the cast and plot?

A: Unfortunately, we cannot reveal detailed information on the cast for now. Please understand.

To tell you about the plot, it goes like this: there was turmoil between good and evil in a fantasy world and it is now repeated on earth. There are evil wizards who try to conquer the earth by summoning evil beasts from the fantasy world. And we have good, righteous wizards who stand against the evil ones with wizardry and technology. That is the main setting of the plot.

Meanwhile, we also have two superheroes from the earth, who are actually the remnants of a group of superheroes who were devastated by the evil wizards. These two join forces with the good wizards. Their power is not based on wizardry, but on the cutting-edge technology of the earth. By joining the wizards, they obtain greater power. The good guys join forces to handle the crisis on earth, and those who belong to the fantasy world return home at the end of the story, bidding farewell to the earthlings.

Kim Song-ho: Then could you let us know about the staff?

A: Director: Jun Jae-hoon
- DESTROY THE GAME ROOM (Orakshilul pagwoehal gwonri, 2005 / short): Director
- THE ADVENTURES OF KKANGTONG (Kkangtongui daemoheom / animated, the pilot of TAEKWON V TV series): Director
- Affiliated with story team of TAEKWON V Project

Writer: Bom Ui-hwan
- LEGEND (Taewangsashingi, 2007 / TV series): Planning, assistant writer
- BOYS OVER FLOWERS (Kkotboda namja, 2009 / TV series): Planning
- HWANG JINYI (2007 / musical): Writer

Producer: Ko Jeong-jin
- NEW HEART (2007 / TV series): Producer
- LE GRAND CHEF (Shikgaek, 2008 / TV series): Producer
- WORKING MOM (2008 / TV series): Producer
- FIRST LOVE (2008 / Chinese TV series): Assistant Director


Kim Song-ho: After releasing the demo footage, there may have been variety of reaction both inside and outside of the production team. Would you like to share some of the interesting ones?

A: Mostly, ‘embarrassingly childish’ [laughs]. We think it’s because of the very serious acting against childish-looking scenes of the demo footage. However, what’s interesting was that there are many grown-up fans who wished the show’s success, despite the not-so-stellar initial reaction. That’s what encouraged us.

And there was a five-year old girl who mimicked the female wizard. It was an unforgettable moment. If we could make something that can please children, it will be the most rewarding for us.

The most impressive reaction was a comment of an internet user, which read: “So stupid, it’s cool.” We understood it as an expression of encouragement. Even if what you make may be childish, if you sustain your unfailing faith, you could change people’s minds.

And for the negative reaction, there was an issue of plagiarism regarding some of the characters and the robots, that we cribbed them from Japanese designs. We did not intend that, but in any event, it was frustrating. We will change those designs to prevent any unnecessary misunderstandings in the future.

Kim Song-ho: Finally, may I request a comment to the readers of SciFi Japan and the overseas fans?

A: RAYFORCE is a rare project in Korea, where realism dominates the popular culture. It has not been easy to plan and create it, but because of that we think it is a more precious opportunity for us and we feel a heavy responsibility. We appreciate your interest in RAYFORCE and please keep your eyes on it and support it. Thank you.

This is how I like South Korea ^^ , Korea 1st superhero drama(SFX Fantasy Rayforce )


SFX Fantasy Rayforce...Yeah that the 1st Korean super hero name...I accidentally knew about this while surfing the internet finding information about super sentai/kamen rider series...plus I am shocked when I find out that Korean also do the same things as the Japanese but even better...

I like it very much...

Thou I am not a Korean drama or K-Pop fans...But am I looking into this super hero drama...because the trailer so outstanding...Even the song is good...Even the mecha is good ^^

Trailer below...















Below are the trailer...




Have your comment, if you are into Korean now...
More on next post...this is my promise ^^
to Fans out there will haven't know about it...

Monday, April 5, 2010

Blank=white

It's all about white...

Currently continue my school given assignment and while trying to do the introduction part, I have a setback. I have no idea how to type the introduction. It's quit hard actually thou the given topic is way easy. Easy mean hard, this is because there is way little things to write; simply mean simple topic make simple and short sentences and assignment aren't suppose to be like that? Have being thinking how to write complex yet simple introduction but I currently find it hard. I just simply blank when come to that part. Even though teacher in the school give me the sample for me...but it is till hard, si
gh.

Sometimes, I just understand why white rangers are evil...I suppose at the 1st time when this ranger is introduce in that particularly series before turn into a good guy. If green equal evil; how about white?



Sigh...this assignment indeed give me headache now

I just put up the power rangers thingy, because I just couldn't understand why this suddenly become a topic in my class recently, even during chem experiment time! O.o

Damn, I still like white ranger than this old white veteran white ranger...i mean the costume XD

~Old Veteran~



=Signing Out=
Ah Sean

If some point you still like the old guy ranger, just feel free to chit chat here...
:P

New layout for my blog..

This already being my 3rd time changing my blog layout since last few years after starting a blog thou...hope you like the current concept, "simplicity"

hope you like it^^

=Signing out=
Ah Sean

I still have lot to do for the link thou XD, but no time

Saturday, April 3, 2010

The days I know airline and aeroplane ^^

(Before 2001)


I definitely like airplane when I was young, back then Malaysia only have Malaysia Airlines and Malaysian only know Malaysian Airlines in domestic flight. Since young I was fascinating about flying transport especially airplane because it can fly that's the amazing part. My dream that time was to be a pilot but now, it wont come true because I am wearing spectacles now. However, if you cannot fly a plane, you can create an new airline right? Yeah...That my current dream too. Malaysia Airlines was everybody airlines back then however near 2001, Malaysia have emerge a more kind of airline concept...which is the low budget airline concept which every sit in the airline is "cheap & economy"... Everybody is the same in Airasia, no First Class and Business Class like the usually 5 stars airline such as Malaysia Airline...Suddenly, when airasia emerge in Malaysia, "Everybody can fly" with Airasia of course...

(after 2001-present)
when Airasia emrege for not more than a year...Airline come out with new idea with almost kind of copy cat, which is the MASwings and Firefly...New nice name...but still Malaysia Airlines hehe... So...Who win? MALAYSIA AIRLINES OR AIRASIA? Have you say ^^


=Signning Out=

Ah Sean